They live a simple, merry existence on the banks of the river Fourtwenty. They're led by a man named Hutch, who grew up in a fallout shelter and cooks incredibly good stews, and their spiritual needs are attended to by Max, an abrasive priest and marksman who survived an entirely separate apocalypse on a separate planet. This, as you can imagine, has led to be a pretty happy life for this small band of pilgrims. The second involves taking loads of drugs, in mindblowing ceremonies based around a gigantic bong, some kodo drums, and an ancient disco ball which fell out of orbit shortly after the colonists made planetfall. The first involves ranching animals and consuming them (except turtles, which are now revered). Butoton, you see, is a god who first revealed himself to a family of persecuted turtle ranchers on a jungle world long ago. The devotees of Butoton settled the world of Engo with the intention of doing two things: smoking weed, and eating burgers. This means you could, in theory, create colonies of "tree-worshipping cannibals who carve skulls into every piece of furniture, or blind tunnelers who shun the light, or transhumanists obsessed with perfecting the human form using exotic technology," should you desire it, but there's plenty of scope for other mad combinations, as you'll soon see below. "You can mix and match different core elements of your belief system, and also customize every individual precept, ritual, special social role, venerated animal and weapon, culture and style, unique building, tattoo, clothing, background narrative, god, and beard preference." In the words of developers Ludeon Studios: In the expansion, you have a lot of factors at your disposal to customise your colony's ideologies. Watch on YouTube The big idea in Rimworld's Ideologies expansion
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